Iron Kingdomes: Strangelight Workshop

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BrainKnot
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Iron Kingdomes: Strangelight Workshop

Beitrag von BrainKnot » Dienstag 6. März 2018, 17:42

Die Runde ist eine Erweiterung zu unserer Bestehenden Iron Kingdoms runde. Somit ist sie schon voll.

Bitte keine Posts hier posten.
Zuletzt geändert von BrainKnot am Dienstag 6. März 2018, 17:46, insgesamt 1-mal geändert.
Hüttenwochenende 2020 vom 11 bis 14 Juni 4 Tage

When I works, I works hard.
When I sits, I sits loose.
When I thinks, I falls asleep.
Pennsylvania Dutch (Loraine Ford)

Make ORKS eV green again!
For the greener good.

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BrainKnot
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Beiträge: 483
Registriert: Montag 5. März 2012, 20:59
Wohnort: Schweinfurt

Re: Iron Kingdomes: Strangelight Workshop

Beitrag von BrainKnot » Dienstag 6. März 2018, 17:44

Diese liste wird von mir noch erweitert.
Aber hier schon mahl der Anfang:

Occupational Skills that at least one should have.

Alchemy (Intellect)
Craft (Intellect)*
Cryptography (Intellect)
Etiquette (Social)
Forgery (Agility or Intellect)
Interrogation (Social)
Investigation (Intellect) = Forensic Science (Intellect)
Law (Intellect)
Lock Picking (Agility)
Mechanikal Engineering (Intellect)
Medicine (Intellect) (Forensic Medicine = Medicine)
Navigation (Perception)
Negotiation (Social)
Oratory (Social)
Research (Intellect)
Sneak (Agility)
Streetwise (Perception)
Survival (Perception)
Tracking (Perception)
Animal Handling (Social)
Detection (Perception)
Swimming (Strength)
* These skills can be taken multiple times. See the skill description.

Skills that can be taken by anybody, if not noted otherwise through the selected professions, the max level is level 2
Cryptography (Intellect)
Etiquette (Social)
Investigation (Intellect)
Law (Intellect)
Research (Intellect)
Streetwise (Perception)
Survival (Perception)
Tracking (Perception)


Animal Handling (Social)
Climbing (Agility)
Detection (Perception)
Driving (Agility)
Gambling (Perception)
Intimidation (Social)
Jumping (Physique)
Lore (Intellect)* Lore: Spirit world, Undead, Flora, Zoology, Arcana.
Riding (Agility)
Swimming (Strength)
* These skills can be taken multiple times. See the skill description.


Skills that everybody should have.
Detection
Etiquette (Social)
Investigation (Intellect)
Zuletzt geändert von BrainKnot am Dienstag 6. März 2018, 17:51, insgesamt 1-mal geändert.
Hüttenwochenende 2020 vom 11 bis 14 Juni 4 Tage

When I works, I works hard.
When I sits, I sits loose.
When I thinks, I falls asleep.
Pennsylvania Dutch (Loraine Ford)

Make ORKS eV green again!
For the greener good.

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BrainKnot
Labertasche
Beiträge: 483
Registriert: Montag 5. März 2012, 20:59
Wohnort: Schweinfurt

Re: Iron Kingdomes: Strangelight Workshop

Beitrag von BrainKnot » Dienstag 6. März 2018, 17:45

New Rules

Willpower can be lost and regained during play!

Reputation
The Strangelight Workshop is an insular organization with
many secrets, and only members with proven loyalty and
worthiness are given the highest-priority cases and learn the
Workshop’s deeper secrets. Teams with greater reputation
are afforded more respect, which translates to access to new
prototypes, documents on the esoteric studies, and assignments
to the most fascinating—albeit most dangerous—cases.
In game, a team of characters has a collective Reputation
score. It is a measure of how well respected the team is by the
organization and acts as a resource in the game.
Different actions can affect this score positively and negatively.
When the PCs perform actions that align with the goals of the
Workshop, their Reputation goes up. When they do things
against the rules or that impair operations, it goes down.
Starting teams begin the game with a Reputation of 1.
The following are ways a team might gain or lose Reputation.
The amount of Reputation gained or lost should be within
reason for the severity of the action, from 1-3.

Negative Reputation Modifiers
• Allowing civilians to be killed
• Death of one or more team members
• Loss or theft of Strangelight gear or allowing Strangelight gear or technological secrets to fall into the wrong Hands (any outsiders are considered the wrong hands)
• Failure to solve cases
• Flagrant disregard of Strangelight Workshop procedures or failure to collect evidence
• Extorting money from clients beyond agreed fees
• Allegations of meddling with black magic
• Destruction of public or private property or buildings (in a way that connects blame to the Strangelight Workshop)
• Damage to or destruction of Strangelight Workshop buildings or facilities

Positive Reputation Modifiers
• Solving cases and dealing with supernatural entities
• Maintaining copious notes and records at the conclusion of a case to be delivered to Blackwell Hall
• Significant discoveries and recovery of new evidence
• Successful use of a new prototype
• Confirming unconfirmed information (e.g., finding evidence that supports existing theories)
• Making useful new contacts or attracting new clients
Hüttenwochenende 2020 vom 11 bis 14 Juni 4 Tage

When I works, I works hard.
When I sits, I sits loose.
When I thinks, I falls asleep.
Pennsylvania Dutch (Loraine Ford)

Make ORKS eV green again!
For the greener good.

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